PlayTogether turns remote game nights into something that actually feels like being in the same room — one link, one space, zero app-switching.


Project Snapshot

Field Details
Project Name PlayTogether
Type Social Gaming Platform
Course Interaction Design Practice — Final Project
Team Ibrahim AlAntary · Siddharth Prabhakar · Suhith Vasanth · Vishakha Ghodekar
Tools Figma · Paper Prototyping · Think-Aloud Studies · Expert Heuristic Review
Status Completed

The Problem

Remote work and migration have scattered friend groups, eroding rituals like weekly game nights. But the real problem isn't distance — it's the tools.

"Without faces in view or social cues to anchor them, players multitask or drop off quietly, leaving sessions feeling hollow."

To follow one game night, people currently juggle:

Every switch breaks the social energy before play even begins.

How Big Is This Problem?

Stat Data
Americans playing games online with others ~112 million (1 in 3)
Global board-game market by 2028 $30 billion
Fully remote full-time workers 12%+
Hybrid workers ~28%

Why Existing Tools Fall Short

Tool Strength Critical Gap
Zoom / FaceTime Face-to-face video No shared activities
Discord + Bots Voice + basic games High setup friction, feels bolted-on
Tabletop Simulator Simulation fidelity Steep learning curve, intimidating
Board Game Arena Large game library No integrated voice or video
Jackbox Party Packs Accessible and fun External chat needed, 8-player cap

Research